Map health
Which maps empty the lobby
Quit rate is the share of players who left more than 90 seconds before the match ended — dropping in the closing moments is normal and does not count. Last 30 days, maps with at least 5 matches.
| Map | Game | Quit rate | Stomps | Matches | Avg players | Avg length | Kills/min |
|---|---|---|---|---|---|---|---|
| District | COD4 | 24% | 0% | 5 | 3.4 | 15:56 | 0.9 |
| Ambush | COD4 | 22% | 0% | 6 | 3.8 | 15:56 | 1.2 |
| Wet Work | COD4 | 18% | 0% | 6 | 3.7 | 15:56 | 2.6 |
| Showdown | COD4 | 15% | 0% | 5 | 4.0 | 15:57 | 2.5 |
| Broadcast | COD4 | 13% | 0% | 5 | 4.6 | 15:57 | 2.0 |
| Vacant | COD4 | 13% | 0% | 5 | 4.8 | 15:56 | 3.7 |
| Winter Crash | COD4 | 11% | 0% | 5 | 3.6 | 15:57 | 1.1 |
| Overgrown | COD4 | 5% | 0% | 5 | 4.2 | 15:57 | 1.2 |
| Backlot | COD4 | 5% | 0% | 5 | 4.2 | 15:57 | 2.0 |
A high quit rate alone can mean an unpopular map or one that produces one-sided games. Read it next to the stomp column: high on both usually means the map is breaking matches, high on quit alone usually means people simply do not want to play it.