Map health
Which maps empty the lobby
Quit rate is the share of players who left more than 90 seconds before the match ended — dropping in the closing moments is normal and does not count. Last 30 days, maps with at least 5 matches.
| Map | Game | Quit rate | Stomps | Matches | Avg players | Avg length | Kills/min |
|---|---|---|---|---|---|---|---|
| Vertigo | BO2 | 25% | 0% | 10 | 2.4 | 11:04 | 0.2 |
| District | COD4 | 24% | 0% | 5 | 3.4 | 15:56 | 0.9 |
| Hydro | BO2 | 21% | 0% | 6 | 3.2 | 13:11 | 0.4 |
| Ambush | COD4 | 19% | 0% | 8 | 3.4 | 15:32 | 1.0 |
| Hotel | BO1 | 18% | 0% | 5 | 2.2 | 11:14 | 0.2 |
| Wet Work | COD4 | 18% | 0% | 6 | 3.7 | 15:56 | 2.6 |
| Terminal | MW2 | 17% | 0% | 11 | 4.4 | 2:16:55 | 0.1 |
| WMD | BO1 | 17% | 0% | 5 | 2.4 | 13:23 | 0.3 |
| Berlin Wall | BO1 | 15% | 0% | 7 | 3.7 | 11:08 | 1.3 |
| Crash | COD4 | 15% | 0% | 5 | 2.6 | 19:21 | 0.2 |
| Showdown | COD4 | 15% | 0% | 5 | 4.0 | 15:57 | 2.5 |
| Shipment | COD4 | 15% | 0% | 13 | 3.2 | 51:35 | 0.7 |
| Uplink | BO2 | 14% | 0% | 6 | 4.8 | 10:59 | 2.7 |
| Broadcast | COD4 | 13% | 0% | 5 | 4.6 | 15:57 | 2.0 |
| Vacant | COD4 | 13% | 0% | 5 | 4.8 | 15:56 | 3.7 |
| Aftermath | BO2 | 12% | 0% | 9 | 5.6 | 11:36 | 1.3 |
| Dig | BO2 | 11% | 0% | 6 | 5.8 | 11:16 | 2.3 |
| Winter Crash | COD4 | 11% | 0% | 5 | 3.6 | 15:57 | 1.1 |
| Carrier | BO2 | 11% | 0% | 7 | 6.7 | 11:07 | 3.0 |
| Cove | BO2 | 10% | 0% | 6 | 7.0 | 14:11 | 5.0 |
| Turbine | BO2 | 8% | 0% | 5 | 5.2 | 15:57 | 1.5 |
| Firing Range | BO1 | 7% | 0% | 9 | 4.8 | 10:49 | 2.9 |
| Grid | BO1 | 6% | 0% | 5 | 6.2 | 10:57 | 3.9 |
| Nuketown | BO1 | 6% | 0% | 17 | 7.4 | 20:41 | 5.8 |
| Killhouse | MW2 | 6% | 0% | 5 | 3.2 | 15:06 | 1.5 |
| Grind | BO2 | 6% | 0% | 6 | 11.7 | 10:34 | 16.1 |
| Downfall | WaW | 6% | 0% | 10 | 12.7 | 10:14 | 14.3 |
| Takeoff | BO2 | 5% | 0% | 5 | 7.8 | 10:09 | 6.3 |
| Encore | BO2 | 5% | 0% | 5 | 8.0 | 13:36 | 6.3 |
| Overgrown | COD4 | 5% | 0% | 5 | 4.2 | 17:35 | 1.1 |
| Backlot | COD4 | 5% | 0% | 5 | 4.2 | 15:57 | 2.0 |
| Courtyard | WaW | 4% | 0% | 10 | 14.1 | 10:34 | 21.4 |
| Stockpile | BO1 | 4% | 0% | 18 | 10.7 | 10:26 | 13.4 |
| Revolution | WaW | 4% | 0% | 12 | 12.6 | 10:33 | 15.8 |
| Airfield | WaW | 4% | 0% | 7 | 14.6 | 6:59 | 20.1 |
| Studio | BO2 | 4% | 0% | 19 | 12.4 | 11:01 | 14.2 |
| Seelow | WaW | 4% | 0% | 10 | 13.2 | 8:35 | 16.6 |
| Frost | BO2 | 4% | 0% | 7 | 7.7 | 10:31 | 4.2 |
| Rush | BO2 | 4% | 0% | 5 | 11.0 | 9:57 | 11.4 |
| Knee Deep | WaW | 3% | 0% | 10 | 8.7 | 8:42 | 12.1 |
| Cargo | BO2 | 3% | 0% | 11 | 10.8 | 11:16 | 12.4 |
| Yemen | BO2 | 3% | 0% | 12 | 15.6 | 10:41 | 18.2 |
| Sub Pens | WaW | 3% | 0% | 11 | 11.5 | 10:30 | 14.5 |
| Drone | BO2 | 3% | 0% | 7 | 9.1 | 10:32 | 8.0 |
| Dome | WaW | 3% | 0% | 14 | 11.6 | 10:12 | 22.1 |
| Breach | WaW | 3% | 0% | 11 | 12.0 | 8:01 | 18.8 |
| Nightfire | WaW | 3% | 0% | 10 | 10.1 | 10:34 | 11.6 |
| Cliffside | WaW | 3% | 0% | 10 | 10.4 | 10:25 | 11.6 |
| Castle | WaW | 3% | 0% | 12 | 14.5 | 7:24 | 26.2 |
| Asylum | WaW | 3% | 0% | 12 | 8.8 | 7:39 | 14.4 |
| Hijacked | BO2 | 2% | 0% | 66 | 16.1 | 13:43 | 15.8 |
| Banzai | WaW | 2% | 0% | 13 | 9.8 | 6:40 | 14.2 |
| Slums | BO2 | 2% | 0% | 17 | 16.2 | 10:43 | 20.3 |
| Plaza | BO2 | 2% | 0% | 15 | 16.9 | 10:57 | 17.5 |
| Upheaval | WaW | 2% | 0% | 13 | 12.4 | 8:29 | 20.9 |
| Station | WaW | 2% | 0% | 12 | 9.3 | 6:48 | 19.4 |
| Standoff | BO2 | 2% | 0% | 29 | 23.3 | 10:25 | 29.2 |
| Express | BO2 | 2% | 0% | 12 | 16.0 | 11:30 | 21.3 |
| Nuketown 2025 | BO2 | 1% | 0% | 74 | 21.0 | 18:51 | 20.9 |
| Roundhouse | WaW | 1% | 0% | 11 | 12.5 | 10:33 | 14.3 |
| Raid | BO2 | 1% | 0% | 28 | 19.9 | 11:22 | 25.2 |
| Battery | WaW | 1% | 0% | 12 | 9.2 | 6:24 | 11.9 |
| Corrosion | WaW | 1% | 0% | 12 | 11.6 | 4:11 | 26.0 |
| Makin Day | WaW | 0% | 0% | 8 | 15.5 | 7:38 | 26.0 |
A high quit rate alone can mean an unpopular map or one that produces one-sided games. Read it next to the stomp column: high on both usually means the map is breaking matches, high on quit alone usually means people simply do not want to play it.