Multiplayer
Map health

Which maps empty the lobby

Quit rate is the share of players who left more than 90 seconds before the match ended — dropping in the closing moments is normal and does not count. Last 30 days, maps with at least 5 matches.

MapGameQuit rateStompsMatchesAvg playersAvg lengthKills/min
DownfallWaW
6%
0%1012.710:1414.3
CourtyardWaW
4%
0%1113.010:3419.5
RevolutionWaW
4%
0%1212.610:3315.8
AirfieldWaW
4%
0%714.66:5920.1
Sub PensWaW
4%
0%1210.810:3113.3
SeelowWaW
4%
0%1112.28:5814.4
Knee DeepWaW
3%
0%108.78:4212.1
DomeWaW
3%
0%1411.610:1222.1
BreachWaW
3%
0%1112.08:0118.8
NightfireWaW
3%
0%1010.110:3411.6
OutskirtsWaW
3%
0%1511.39:4116.1
CliffsideWaW
3%
0%1010.410:2511.6
CastleWaW
3%
0%1214.57:2426.2
AsylumWaW
3%
0%128.87:3914.4
BanzaiWaW
2%
0%149.46:4213.3
UpheavalWaW
2%
0%1312.48:2920.9
StationWaW
2%
0%129.36:4819.4
RoundhouseWaW
1%
0%1112.510:3314.3
CorrosionWaW
1%
0%1310.94:0924.1
BatteryWaW
1%
0%129.26:2411.9
Makin DayWaW
0%
0%815.57:3826.0

A high quit rate alone can mean an unpopular map or one that produces one-sided games. Read it next to the stomp column: high on both usually means the map is breaking matches, high on quit alone usually means people simply do not want to play it.