Multiplayer
Map health

Which maps empty the lobby

Quit rate is the share of players who left more than 90 seconds before the match ended — dropping in the closing moments is normal and does not count. Last 30 days, maps with at least 5 matches.

MapGameQuit rateStompsMatchesAvg playersAvg lengthKills/min
VertigoBO2
25%
0%102.411:040.2
HydroBO2
22%
0%73.312:530.4
UplinkBO2
16%
0%74.410:592.3
AftermathBO2
12%
0%95.611:361.3
DigBO2
11%
0%65.811:162.3
CarrierBO2
11%
0%76.711:073.0
CoveBO2
9%
0%88.613:198.2
TurbineBO2
8%
0%55.215:571.5
GrindBO2
7%
0%89.310:3112.1
TakeoffBO2
5%
0%57.810:096.3
EncoreBO2
5%
0%58.013:366.3
CargoBO2
4%
0%1210.211:1511.4
StudioBO2
4%
0%1912.411:0114.2
RushBO2
4%
0%511.09:5711.4
YemenBO2
3%
0%1215.610:4118.2
DroneBO2
3%
0%79.110:328.0
FrostBO2
3%
0%89.610:378.1
HijackedBO2
2%
0%6915.813:3615.7
SlumsBO2
2%
0%1716.210:4320.3
PlazaBO2
2%
0%1617.310:5818.8
StandoffBO2
2%
0%3023.510:2529.5
Nuketown 2025BO2
2%
0%7920.619:0420.2
ExpressBO2
2%
0%1216.011:3021.3
RaidBO2
1%
0%2920.211:2125.5

A high quit rate alone can mean an unpopular map or one that produces one-sided games. Read it next to the stomp column: high on both usually means the map is breaking matches, high on quit alone usually means people simply do not want to play it.